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Noted it is the FF 35th anniversary and expects news this month or next. Square Enix -said this FY3/23, it will release several new titles but year is centered around major franchise. The first part of the long-awaited remake released in 2020 and received positive reactions, but any news about its followup have not been shared. Square Enix also has “high expectations” for the upcoming Final Fantasy XVI game after seeing the unreleased trailer.įans are looking forward not only to the release of Final Fantasy XVI, which may see a 2022 release, but also to the second part of the Final Fantasy VII remake. To create a game that might excite and resonate not only with our core fans, but also with that new generation, we played a lot of games ourselves, and so yes, in you’ll find inspiration from recent triple-A open world RPGs.According to ComicBook, the latest Square Enix earnings calls confirmed that the studio is looking to “release several new titles” that will be “centered around major franchise.” The “major franchise” was not revealed, however it was noted in the call that the Final Fantasy franchise is celebrating its 35th year this 2022 and that news surrounding the event may be announced either this month or next. “We’ve found in our extensive user research that many of the younger generation of gamers have never played a Final Fantasy or don’t have any interest in the series.
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Every area can have a unique atmosphere and character, rather than trying to blend everything together in one wide open space.
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Breaking up a game’s universe into different chunks allows energy and resources to be focused on each part. I think open world games have a place, but not every game needs to have a wide open space to get lost in. So, it sounds like Square Enix acknowledged that and is trying to focus on building a curated experience instead. Final Fantasy XV, on the other hand, had one massive open world and received criticism for its emptiness.
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And those open areas contained monsters, quests, and dungeons. In those games, open areas connected major hubs (cities, towns, etc). But it does sound similar to the way we moved through the world in most of the recent Final Fantasy titles except Final Fantasy XV. I admit “independent area-based game design” doesn’t paint a detailed image of what to expect. In a recent interview with IGN, Final Fantasy XVI producer Naoki Yoshida said, “To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale.” (Image Credit: Square Enix) From Open World to Open World-Inspired Thankfully, developers are realizing that. An open world doesn’t make a game better just by having an open world. Unfortunately, open world games often end up with large open empty worlds. After Final Fantasy XV, it would have been safe to assume a “yes” to the question, is Final Fantasy XVI open world? At this point in the gaming industry, that’s a safe assumption for many triple-A titles.